Guild Wars 2 Mac Digital Download Updated

Guild Wars 2 Mac Digital Download

2012 video game past ArenaNet

2012 video game

Guild Wars 2
Gw2-boxfront.png
Developer(s) ArenaNet
Publisher(s) NCSoft (2012–nowadays)
Director(southward) Colin Johanson (2012-2016)
Mike O'Brien (2016-2019)
Mike Zadorojny (2019)
John Taylor (2019-2022)
Josh Davies (2022-present)
Producer(s) Amy Liu (2022-present)
Designer(due south) Colin Johanson
Eric Flannum
Programmer(due south) James Boer
Artist(s) Daniel Dociu
Kekai Kotaki
Writer(south) Ree Soesbee
Jeff Grubb
Bobby Stein
Tom Abernathy
Composer(s) Jeremy Soule
Maclaine Diemer
Lena Raine
Stan LePard
Series Guild Wars
Platform(southward) Microsoft Windows
Release August 28, 2012 [i]
Genre(southward) MMORPG
Mode(s) Multiplayer

Guild Wars 2 is a free-to-play, [2] massively multiplayer online part-playing game adult by ArenaNet and published by NCSoft. Gear up in the fantasy world of Tyria, the core game follows the re-emergence of Destiny'due south Edge, a disbanded social club dedicated to fighting Elder Dragons, colossal Lovecraftian-esque entities that have seized control of Tyria in the fourth dimension since the original Guild Wars (2005), a plot line that was concluded in the latest expansion End of Dragons (2022). The game takes identify in a persistent world with a story that progresses in instanced environments. [3]

Order Wars 2 is the fourth major entry in the Social club Wars serial, and claims to be unique in the MMO genre [4] by featuring a storyline that is responsive to player deportment, [5] something which is common in single player role-playing games but rarely seen in multiplayer ones. A dynamic event system replaces traditional questing, [6] utilising the ripple result to allow players to approach quests in different ways as part of a persistent globe. As well of notation is the combat system, which aims to be more than dynamic than its predecessor by promoting synergy between professions and using the environment as a weapon, [seven] [8] too as reducing the complexity of the Magic -manner skill system of the original game.

As a sequel to Gild Wars, Guild Wars two features the same lack of subscription fees that distinguished its predecessor from other commercially developed online games of the time, though until August 2015 a purchase was still required to install the game. [9] The game sold over two million copies in its kickoff two weeks. [x] [11] Past August 2013, the peak player concurrency had reached 460,000. [12] By August 2015, over v million copies had been sold, at which indicate the base of operations game became gratis-to-play. [thirteen] By August 2021, over sixteen meg accounts take been created. [xiv]

3 major expansion packs have been released for the game thus far; Heart of Thorns (2015), Path of Fire (2017) and End of Dragons (2022), with a 4th expansion pack in development, announced on March 22, 2022. [15] The expansion packs introduce new content, including new regions of the world to explore, masteries, professions, elite specializations, and seasons of 'Living World'; live content updates that continue expansion storylines and bridge the gap between them. [16]

Gameplay

Guild Wars two allows a thespian to create a character from a combination of 5 races and eight professions. The 5 races are the humans, the charr (introduced in Prophecies ), the asura and the norn (introduced in Eye of the Northward ), and the sylvari, a race exclusive to Guild Wars 2. The professions are divided into armor classes: "scholars" with light armor, "adventurers" with medium armor, and "soldiers" with heavy armor — v of the professions make a reappearance from Guild Wars. There is no defended healing course [17] every bit the developers felt that making it necessary for every party to have a healer was restrictive.

The race and profession of the player determines the skills they can admission. Guild Wars 2, like Lodge Wars, uses a skill-based combat system, whereby players must select only x skills from a much larger puddle, introducing an element of strategy. However, unlike Guild Wars, skill slots take predefined roles: the get-go v are determined by player's weapon and profession, the sixth is for healing, the seventh through ninth will exist skills with no defined roles that are unlocked as the game progresses, and the tenth slot will be for an "aristocracy" skill, which is also initially locked. In a departure from the loftier number of skills present in Gild Wars, Guild Wars 2 will focus on quality of skills over quantity [18] and attempt to minimize skill splits across game modes to reduce balancing complexity — one of the most common issues present in MMORPGs. [19]

The depression level cap of Guild Wars (20) was replaced with i at fourscore, which the developers stated striked the correct remainder between allowing for character development and avoiding forcing players into the grind-based gameplay that also frequently accompanies a loftier level cap, [twenty] the elimination of which was a core design principle of the original Gild Wars. Player versus environment features a scaling system that lowers the players level and stats to reflect the levels of monsters, thereby maintaining a global level of difficulty. In actor versus player, a actor will have access to most all skills and items, and compete at the fixed level eighty, [21] and then that all players volition be on a level playing field.

In addition to the minor-calibration, tactical gainsay described above, the game features "World versus World", large scale combat taking place in a persistent globe independent of the master globe. Players are able to drop in and out "on the fly" and possess the ability to construct siege weapons, with rewards commensurate with their success. Guild Wars 2 offers eight crafting disciplines, allowing the player to practice two at a time, with a fee for switching. While at that place are basic recipes to follow, the player can experiment with different combinations of ingredients to discover new recipes. [22] As the game is set 250 years after its predecessor, players are unable to carry over their characters, in that location are nonetheless a modest number of achievements and honors earned in Guild Wars which are carried over to Guild Wars two. The accounts of both games must be linked in order to larn these bonuses. [23]

Plot

Setting

The Guild Wars 2 world map, showing function of the world of Tyria. Players uncover areas of the globe map as they play through the game and it'southward expansions.

Guild Wars two takes place in the loftier fantasy earth of Tyria, 250 years after the players' defeat of the Groovy Destroyer in the Eye of the North expansion. V 'Elderberry Dragons' sleeping beneath the continent have awoken in the time since Guild Wars, causing widespread destruction to Tyria and corrupting its inhabitants. The once dominant humans of Tyria are in refuse, supplanted from nearly of their land by natural disasters and war with the Charr, [24] who have finally reclaimed the final vestiges of their bequeathed homeland of Ascalon from the humans. To the north, the Norn, a proud race of Nordic hunters, have been forced south by the rise of Jormag, the elder dragon of water ice. In the west, the technologically advanced Asura accept been forced to establish permanent homes above-ground afterward the minions of the get-go dragon to awaken, Primordus, took control of the Depths of Tyria. Well-nigh the forests where the Asura make their domicile are the Sylvari, a new race who have appeared in Tyria in the last 25 years, unaffected by the difficulties that plague the other races but with some as yet unexplained connexion to the Elder Dragons.

To the s, the continent of Cantha has been cut off by an neutralist and xenophobic political climate, which is reinforced by Zhaitan's undead navy. The continent of Elona, too, has been cut off; the merely hint of its connected prosperity being the ongoing battle between the lich Palawa Joko's Mordant Crescent and Kralkatorrik, the crystal dragon in the Crystal Desert, as well every bit occasional reports from Order of Whispers (a secretive organization) spies. The Battle Isles have been wiped off the map entirely past the tidal wave caused by the re-emergence of the fallen kingdom of Orr, which came with the enkindling of Zhaitan.

The advocacy of fourth dimension from Society Wars is reflected in the changes in culture, including armor and clothing, as well as in the advancement of in-game technology and a unified common linguistic communication. [25] [26]

Story & Content Releases

Although humans brainstorm Guild Wars ii at a disadvantage, meaning technological advances have taken place in the years since Guild Wars

Guild Wars ii features a overall on-going storyline that is added to through expansions and 'Living World' seasons; replayable live content updates that go along expansion storylines in an episodic format, bridging the gap betwixt them.

In the core game, the thespian is tasked with reuniting the members of the disbanded Destiny'due south Edge, a multi-racial adventuring social club whose members' struggles and eventual reunion serve as a microcosmic metaphor for the larger-scale unification of the playable races, whose combined strength is needed to effectively combat Zhaitan, the undead Elderberry Dragon. [27]

Afterward the defeat of the Elder Dragon Zhaitan in the game's "Personal Story", Season 1 of the "Living World" began. This story followed the histrion character joining a new group of characters to battle the enigmatic and insane Sylvari, Scarlet Briar, as she created strange enemy groups such as the Molten Alliance (a team-upwards between evil Charr and mole-similar Dredge), the Toxic Alliance (a combination of lizard-like Krait and a spliter group from the Nightmare Court, a group of evil Sylvari), and the Aetherblades, steampunk sky pirates. As the actor and their new group of heroes, made up of characters from each race, battle Scarlet, they also learn nearly her past and investigate what she could exist searching for. The season culminated with Cherry attacking the urban center of Lion'south Arch, landing a behemothic drill known as The Breachmaker in the center of the Urban center. The player and their fellow heroes fought dorsum, and killed Scarlet, but non before Lion'south Curvation was left in ruins and the Breachmaker pierces a Ley Line, awakening a previously unknown jungle Elder Dragon, Mordremoth.

Season 2 of the "Living World" picked up where Flavor 1 left off, sending the player towards the Maguuma Wastes to battle Mordremoth with the assistance of their beau heroes and Destiny's Edge. The season began with the crashing of the Zephyrite Sanctum, a grouping of airships populated by followers of the now-dead dragon, Glint, who had escaped from the control of the Elder Dragons and had tried to help Destiny's Edge kill one of the Elderberry Dragons before the events of the game. The player and their allies followed Ruddy Briar's path into Dry out Top, a region to the west, and learned about the Elder Dragons. The actor as well learned of an egg laid by Glint before her expiry and went in search of it. Later, all of the races united against Mordemoth, and the Pact ready once once more to boxing an Elderberry Dragon. However, while the histrion hunted down Glint's Egg and learned many secrets from the by, the Pact fleet was destroyed over the jungle by a devastating attack by Mordremoth.

Following the events of Season 2, the game's first expansion, Guild Wars 2: Heart of Thorns takes place. The story continues through the game's further expansions and seasons of the 'Living World'.

Club Wars 2 releases
Release Type Championship Release date Story Synopsis Notes
Base Game Guild Wars ii Baronial 25 2012 In the cadre game, the actor is tasked with reuniting the members of the disbanded Destiny's Edge, a multi-racial adventuring gild whose members' struggles and eventual reunion serve equally a microcosmic metaphor for the larger-scale unification of the playable races and their groups into "The Pact", whose combined force is needed to effectively combat and defeat Zhaitan, the undead Elder Dragon. [27]
Living World "Scarlet's War" (Living World Flavour i) Original Release: January 2013 – March 2014

Re-release: 19 April 2022-TBA

After the defeat of the Elder Dragon Zhaitan in the game's cadre story, the player character meets and forms together a new group of characters to battle the enigmatic and insane Sylvari, Scarlet Briar, equally she creates strange enemy groups such as the "Molten Alliance" (a team-upwards between evil Charr and mole-like Dredge), the "Toxic Alliance" (a combination of lizard-like Krait and a splinter group from the "Nightmare Court", a group of evil Sylvari), and the "Aetherblades", a group of steampunk sky pirates. Equally the player and their new grouping of heroes, fabricated upwards of characters from each race, battle Blood-red, they also acquire almost her past and investigate what she could be searching for. The season culminates with Blood-red attacking the primary player city of Panthera leo'south Curvation, landing a giant drill known as "The Breachmaker" in the eye of the City. The player and their boyfriend heroes fight back and kill Scarlet, but not earlier Lion'southward Curvation is left in ruins, and the Breachmaker pierces a magical Ley Line, awakening a previously unknown Elder Dragon, Mordremoth; the jungle dragon.
  • Originally released in 20 temporary, bi-weekly instalments. Currently non playable in-game, just volition be available once again through 5 fully costless-to-play episodes starting on 19 April 2022. [xv]
Living World Season 2 July 2014 – January 2015 Season 2 of the "Living Earth" picks up where Flavor 1 left off, sending the player towards the Maguuma Wastes to battle Mordremoth with the aid of their beau heroes and Destiny's Edge. The season begins with the unexpected explosion and crash landing of the "Zephyr Sanctum", a group of airships populated by the "Zephyrites", followers of Kralkatorrik's deceased dragon champion and daughter, Glint, who had escaped from his command and had tried to aid Destiny's Edge kill him before the events of the game (see necktie in novel, "Gild Wars ii: Destiny's Edge"). The player and their allies follow Scarlet Briar'due south path into Dry out Peak, a region to the west, and learn about the Elderberry Dragons and the motivations for her subversive conquest in Flavour i. The player also learns that Zephyrites were transporting an egg laid by Glint before her decease and become in search of information technology. At the end of the season, the Pact fix over again to battle an Elder Dragon. However, while the player continues to hunt down Glint's Egg and learns that the Sylvari race are infact minions of the Jungle dragon, the Pact fleet is destroyed over the jungle by a devastating attack past Mordremoth.
  • 8 episodes.
Expansion Club Wars 2: Heart of Thorns October 23 2015 Following the events of Season 2, the entire pact fleet is in ruins and burning, strewn all over the heart of the Maguuma Jungle.
  • Originally a standalone purchase, Heart of Thorns is now included for free with Path of Burn. [28]
Living World Living Globe Season 3 July 26 2016 – July 2017 Living World Season 3 is the third installment of the Living World, picking up a year after thursdaye Club Wars 2: Heart of Thorns due southtory left off.
  • half dozen episodes.
  • Requires Center of Thorns expansion to purchase.
Expansion Guild Wars 2: Path of Fire September 22 2017 Following the evens of Living World Flavour 3, the god of burn down and war, Balthazar, has made an unexpected return, only to reveal himself as a ruthless manipulator with little regard for mortal life. Tyria'south heroes thwarted the first stage of his catastrophic plan to destroy the Elder Dragons and absorb their power—but now he's raised a zealous army to cut a path of terror and destruction across the south. You must halt their march earlier Balthazar sets the foundations of the world ablaze.
  • Includes Heart of Thorns at no extra cost. [28]
Living World Living Earth Flavour 4 Nov 2017 – May 2019 The energy released upon the death of Balthazar has been absorbed by both Kralkatorrik and Aurene. The Commander and their allies must contend with an empowered Elder Dragon threatening Elona, which remains under the thrall of Palawa Joko'south Awakened army.
  • vi episodes.
  • Requires Path of Fire expansion to purchase.
"The Icebrood Saga" (Living Earth Flavour 5) September 2019 – April 2021 The Icebrood Saga focuses on the norn and the charr, as they defend their homelands in the Far Shiverpeaks and the Claret Legion Homelands from the threat of Jormag, the Elder Dragon of Ice and Persuasion. The saga begins with the iv charr High Legions gathering in Grothmar Valley to celebrate the decease of Kralkatorrik, while Jormag begins to stir in the far northward. Through its promises of ability, the Elder Dragon has amassed a sizable army of Icebrood. Subsequently the prologue in Grothmar Valley, Rytlock Brimstone, Braham, and Jhavi Jorasdottir will lead the venture into the inhospitable Far Shiverpeaks, where players volition face eldritch abominations, learn about the history of the Spirits of the Wild, and confront Jormag.
  • 6 episodes.
  • Requires Path of Fire expansion to purchase.
Expansion Club Wars 2: Terminate of Dragons February 28 2022 Over 2 centuries ago, the Empire of the Dragon severed all bonds with central Tyria and Elona. Cantha has its own history of turmoil and triumph, reflected in ancient landmarks, enduring artistry, and mod life. The Jade Wind petrified everything it touched, devastating the southeastern coastal regions. A stone ocean holds no food—but it's absorbed centuries of magic. Canthan innovators take long sought practical applications for the cloth now known equally "dragonjade", achieving solutions undreamed of elsewhere in the earth. New innovations are on the horizon.
TBA Currently untitled 'post-End of Dragons story updates' [15] TBA TBA Announced March 2022. [15]
Expansion Currently untitled fourth expansion [fifteen] TBA TBA

Development

The decision to start creating Guild Wars 2 began in a pattern meeting for Guild Wars Utopia, dorsum when the company was releasing campaigns on a sixth-month evolution cycle. The team realised that they would non exist able to exercise everything they wanted within the constraints of the scope that they had previously defined for campaigns and the limited amount of time available to them, and at the behest of Jeff Strain, found themselves discussing how the connected add-on of features and content in stand-alone campaigns was leading to more swollen tutorials and difficulty in balancing the always-increasing number of skills. Eventually, the discussion evolved into a blueprint for an entirely new game. [eighteen] [27] [29] [30]

Piece of work on Gild Wars 2 began in 2007. [31] It was announced March 27, 2007 [32] to coincide with the proclamation of the final Society Wars expansion, which was designed to human activity as a bridge, in both gameplay and story terms, to Guild Wars 2. [29] The development team abandoned the early open up alpha and beta testing which they had used for the Lodge Wars game. ArenaNet considered that player expectations for open beta tests of MMORPG had inverse, and the beta was no longer used to exam the game but to trial a nearly finished game prior to purchase. Beta tests scheduled for 2008 [33] were cancelled to ensure Guild Wars 2 had maximum bear on and appeal to these players. [20] Order Wars 2 uses a heavily modified version of the proprietary game engine developed for Gild Wars by ArenaNet. The modifications to the engine include real-time 3D environments, [3] enhanced graphics and animations [eighteen] and the utilise of the Havok physics system. [3] The developers say the engine at present does justice to the game'due south critically acclaimed concept art, and that concept art will exist integrated into the way the story is told to the player. [34]

In Baronial 2009, 2 years later the game was first appear, ArenaNet decided the game had reached a land where they were happy to show information technology to the public. [35] A trailer which mixed animated concept art and in-game footage was released at Gamescom, followed by interviews expanding on the lore of the game globe and information about the player races.

In Nov 2009, NCsoft CEO Jaeho Lee stated the game would most likely not release until 2011, only a closed beta would be made bachelor in 2010. [36] The Q4 2009 shareholders notes further supported this when the CEO stated that "the current development target was the stop of 2010 but, Guild Wars 2 probable won't be released until 2011." [37] A playable demo of the game was made available at Gamescom (nineteen–22 August 2010), [38] Penny Arcade Expo (3–v September 2010) [38] and Paris Games Week (27 October-ane Nov 2010). [39] The game was developed for Microsoft Windows with a "very small team" investigating the possibility of a panel version. [40]

ArenaNet conducted small closed alpha and beta tests in 2011. [41] On 23 January 2012 information technology was announced that Guild Wars 2 will transport this twelvemonth. In Feb, select press were invited to participate in beta testing. In March and April, the size of beta tests was increased significantly equally the beta was made available to anyone who pre-purchased the game. [42] On June 28, 2012, ArenaNet announced the game would be released on August 28, 2012 and those who prepurchased the game would be able to play on August 25. [43]

On September 18, 2012, a beta release for the Mac Os X client for Order Wars 2 was issued. [44] Back up for the Mac OS version of Gild Wars 2 still was subsequently withdrawn in 2021, due to the discontinued support on the Mac Os for OpenGL rendering. [45]

Post-launch development

Release timeline
2012 Guild Wars 2
2013 Scarlet's War (Living World Season 1)
2014 Living Earth Season 2
2015 Guild Wars 2: Heart of Thorns
2016 Living World Flavor 3
2017 Social club Wars 2: Path of Fire

Living World Flavor 4

2018
2019 The Icebrood Saga (Living World Season v)
2020
2021
2022 Guild Wars 2: End of Dragons
TBA Currently untitled 'post-End of Dragons
story updates' [xv]

Currently untitled quaternary expansion [15]

Guild Wars 2 originally received content updates every 2 weeks, [46] but at present plans large releases every few months, with smaller patches and problems fixes between these. [47] Content updates regularly contain new items available for purchase in the gem store, likewise as offer unique events for players to engage in. Some content updates innovate new mechanics to the game, such as the addition of new dungeons or the introduction of new gainsay options.

In the Lost Shores content updates released on Nov 16, 2012, a new dungeon was added to the game. Chosen Fractals of the Mists, the new dungeon differs from other dungeons in the game by consisting of many smaller "mini-dungeons" called Fractals. Each fractal contains its own story and surroundings, and must be completed in lodge to move on to the next randomly chosen fractal. One time three fractals are completed, a new set of fractals is unlocked that offer a greater challenge than the last. This update also introduced a new rarity level for equipment chosen Ascended which tin can exist caused through various sources, though most hands through the Fractals of the Mists dungeon. [48] [49] [fifty]

Introduction of the Living Story

The Flame and Frost: Prelude update released on January 28, 2013 introduced several new features to Guild Wars two, including achievement laurels, guesting and new "living story" content. Accomplishment laurels are rewarded for earning daily and monthly achievements, and may be used by players to purchase items from certain vendors such every bit Ascended equipment and infusions for that equipment. Guesting was introduced to let players to temporarily play on the same server every bit their friends, without having to transfer their home to a new server. In conjunction with this new feature, a gem fee was added for players wishing to transfer their dwelling to another server. The final new characteristic added during this update was the introduction of Living Story content. [51] The living story in Society Wars 2 consists of a serial of events and other content that players must progress through within a certain amount of time. Once this fourth dimension has passed, the story progresses and new content is unlocked while the previous content becomes unavailable, though the story's consequence on the world remains. Living World content is intended to provide a continuing story thread for players to follow. [52]

The 2 following content updates, Flame and Frost: The Gathering Storm and Flame and Frost: The Razing, released in February and March 2013 respectively added lodge missions, introduced a new progression system for Society Wars 2's WvW game mode, progressed the Flame and Frost living story narrative and introduced content that set up story elements for time to come living story narratives. Social club missions introduced the ability for guilds to earn guild merits by engaging in bounties and grouping puzzles Guild leaders can use merits to unlock rewards for their order. The new WvW progressions system introduced World XP and new WvW ranks, which can be used to unlock new titles and abilities exclusive to WvW. New WvW achievements were also introduced. [53] [54]

The Flame and Frost: Retribution update released in Apr 2013 introduced a new limited availability dungeon, new club missions, added further new WvW abilities and added new purchasable siege weapons and guild banners for WvW play. The new dungeon, Molten Weapons Facility, coincided with the final portion of the Flame and Frost living story narrative and was only available for 13 days. [55] [56]

Introduced in May 2013, the next content update for Society Wars 2 began a new living story narrative called The Secret of Southsun, which would continue later on in the month with a smaller update titled Last Stand at Southsun. In addition to the new living story content, the update introduced another large ready of changes to WvW, including the ability for players to set traps in WvW battlegrounds, improvements to the Globe XP system, improved rewards and new abilities, improvements to the matchup arrangement and the ability for players to utilise special Ascended and infused equipment in WvW play. [57] [58]

In June 2013, two new content updates titled Dragon Fustigate and Sky Pirates of Tyria introduced a new living story narrative as well as several new features. These features included improvements to the PvP leaderboards, the introduction of the Authorized Shoutcaster Program, the power for players to purchase items from the gem store as gifts for other players, a large balance update to the game's skills and traits, custom arenas for structure PvP, a new spectator style and a new power for players to master in WvW play. [59] [threescore]

The next update was released on July nine, 2013, titled Boutique of the Four Winds. The largest new feature added in the update was an business relationship-broad achievement organisation that allows players to unlock rewards based on how many achievement points take been earned. In addition, the update overhauled the accomplishment interface, introduced a new structured PvP map, and introduced a new WvW mastery. [61]

Over the rest of 2013, the updates Cutthroat Politics, Queen's Jubilee, Clockwork Anarchy, Super Adventure Box: Back to School. Tequatl Ascent, Twilight Attack, Blood and Madness, Tower of Nightmares, The Nightmares Within, Fractured, and A Very Merry Wintersday were released, updating and changing many areas and game mechanics throughout the world. Many of these changes were permanent, leaving a mark on the earth to show an event had occurred. Updates included redesigning a dominate, adding new paths to Dungeons, and rebalancing playable classes over time.

2014 brought the end of "Season 1" of the Living Story content updates, The Origins of Madness, The Edge of the Mists, Escape from Lion's Arch, Battle for Lion's Arch, and the finale Battle for King of beasts's Curvation: Aftermath . These updates released a new WvW map, and destroyed the cadre metropolis of the game's world, Lion's Arch, while setting up the story for the eventual Season ii of the Living Story.

During the down time between Seasons ane and 2, the April 2014 Feature Pack was released, overhauling the Trait organisation, the Dyes system, the Cosmetic Wardrobe system, PvP equipment, and the style server load was handled via a system called Megaservers. This created world instances for all players, regardless of their dwelling house "world", to allow the game to experience more populated. The feature pack as well stock-still numerous bugs and offered rest tweaks to many races and classes.

On May 20, 2014, around the fourth dimension of the Chinese servers release, the update Festival of the Four Winds was released, allowing players to access content from two prior patches, Queen'due south Jubilee and Bazaar of the Four Winds, aslope new activities.

Living World Season 2

On July 1, 2014, Season 2 of the Living World began with the Gates of Maguuma release, which added a portion of a new explorable area, Dry Height, and changed the way Living World releases worked, no longer making them time-gated to complete. This was followed past Entanglement on July 15, 2014, which added more explorable sections to Dry Top, and added more achievements, new weaponry for players, and a new story segment.

On July 29, 2014, The Dragon'south Reach: Part 1 was released. This was the first in a 2-part set of releases. This updated added a few more rewards to the Dry Meridian zone, added a few new items and achievements, and added some new events to various zones across the game's world. On Baronial 12, 2014, the second part, The Dragon's Reach: Function ii was released, concluding role i of the 2nd season of the Living Story and starting a several month hiatus on Living Story content. This update added the final new section to the Dry Summit map, new rewards and events, new achievements, and game balances.

On September 9, 2014, the second Feature Pack was released, significantly irresolute and improving the Combat Log, the Black Panthera leo Trading Post, and the New Player Experience, while adding a new type of Accomplishment called collections, calculation a number of changes to the World Versus Globe gametype, improving the Wardrobe and miniature pets displays, and making a number of rebalances and changes to the game'south professions.

On October 15, 2014, the previous year's Halloween event, Claret and Madness was re-released with a few new events and rewards.

The Living Globe's second season connected on Nov 4 with the release Echoes of the Past, which included a lengthy new story segment focusing on the story of Glint and her Dragon Egg amid other things, an entire make new map called The Silverwastes which added WvW mechanics in a PvE environment and including a number of new rewards and collections included an earnable Luminescent Shoulderguard armor piece. This was followed by Tangled Paths released on November 18, 2014, which added a new story segment, a few new rewards including another Luminscent armor piece, and an undercover section to the Silverwastes map.

On December 2, 2014, the seventh release in Season Two was released, called Seeds of Truth, which contained a new story instance, a large underground addition to the Silverwastes map which nearly doubled the map'southward size, a number of improvements to PvP and associated matchmaking, and two new Luminescent armor pieces for players to earn. This was followed on Jan thirteen, 2015 past Point of No Return, the final eighth and concluding episode in Flavour 2. This update included several new story instances, a brand new large grouping boss, ii new Luminescent armor pieces for players to earn, and a number of new achievements, among other things. This episode serves to lead directly into the first expansion, Heart of Thorns.

Centre of Thorns expansion

On January 24, 2015, at PAX South held in San Antonio, ArenaNet announced the start expansion for the game titled Eye of Thorns. [62] [63] [64] The expansion introduced new group challenges, new profession specializations, a new profession, and an account-based "mastery" system for grapheme progression through the new territories featured in information technology, as well as changes to current role player versus player content. [62] [63] [64] It was released on October 23, 2015 to positive reviews. [65] [66]

With the second of the Living Globe seasons over, and an expansion on the way, releases were smaller equally teasers for the expansion were released. On Jan 27, 2015, a number of bug fixes and residuum improvements were released. Post-obit that, a pocket-sized calibration Festival was released on February x, 2015 called the Lunar New Yr. This update included a relaunch of an older action called Dragon Ball, featuring reworked gameplay, also every bit new Daily Lunar New Year achievements, and new rewards.

On August 29, 2015, the base of operations game was fabricated free to download. The gratuitous version of the game includes some restrictions over the core game, such as fewer character slots and some chat limitations. [xiii]

Living World Season 3

The first episode of the 3rd season of the Living Earth was announced on 12 July 2016. Entitled Out of the Shadows, information technology was released on July 26, 2016, [47] containing a new story instance and map with related achievements, a new PvP map with related achievements, a new fractal, some tweaks to the PvP and WvW game modes, and a number of residue changes.

Path of Burn down expansion

Social club Wars 2: Path of Fire is the 2d expansion pack for Guild Wars 2. It was made available for pre-purchase on August 1, 2017 and released on September 22, 2017. [67] The expansion introduces new features such as mounts, additional aristocracy specializations for each profession, a bounty system for defeating certain enemies, and access to the areas of the Crystal Desert and Elona (outset seen in the first game'south Society Wars Nightfall expansion). [68] Information technology will likewise introduce new raids and flavour four of the living world storyline.

Living Earth Flavor four

Living World Flavor 4 refers to a schedule of content updates, commencement on the 28th of November, 2017. [47] It continues the story of Guild Wars ii: Path of Burn down, picking upwardly immediately where the story instance Small Victory (Epilogue) left off. It included six new open up world zones, new mounts, raids, fractal dungeons, as well as new PvP arenas. The story tells the consequences of the Path of Fire events and a new threat from the Elderberry Dragon of Crystal and Fury.

The Icebrood Saga

The Icebrood Saga is the fifth Living World serial of content and story releases. It was announced at PAX West 2019 with a alive presentation at Moore Theater in Seattle, Washington on August thirty, 2019. Announced features included new playable zones with expansive meta-events, a new fractal dungeon, equally well as new types of instanced content, Strike Missions and Dragon Response Missions. The new story chapters focus on the norn and the charr as they defend their homelands from the threat of the Elder Dragon of Ice and Persuasion.

End of Dragons expansion

The 3rd expansion was announced on March 12, 2020. [69] The proper name, Order Wars 2: Terminate of Dragons, and a teaser trailer were revealed on August 25, 2020. It was made bachelor for pre-purchase on July 27, 2021 and then released on February 28, 2022. [seventy] [71] Information technology includes a story and maps set up in the southern region of Cantha (first seen in the first game's Guild Wars Factions expansion), boosted aristocracy specializations for each profession, the first multiplayer mount, skiffs, fishing, challenging Strike Missions, as well as boosted mastery types. [72] On March 22nd, it was appear that End of Dragons had outsold the previous expansion Path of Fire, with the active actor count more doubling over the last three years. [15]

Future

A fourth expansion alongside future 'post-End of Dragons story updates' was announced on March 22, 2022. [15]

Reception

Guild Wars 2 was released to universal acclaim. Information technology received a score of 90/100 on Metacritic. [73]

PC Gamer 's Chris Thursten gave the game a 94% rating, calling information technology "an accomplished and rewarding online RPG that does a neat bargain to reclaim the promise of its genre." [eighty] IGN'southward Charles Onyett rated the game a 9/10, commenting that the game is "one of the almost exhaustively detailed and rewarding MMOs in existence, one that never unfairly penalizes and fosters an incredible urge to explore through a generous reward system and achingly pretty environment design". [79] GameSpot'southward Kevin VanOrd opened his review with "Guild Wars 2 is a paradise for explorers and thrill-seekers alike, and the best online function-playing game in years" and gave the game a 9.0/10. [76] Figurer and Video Games Games Editor Andy Kelly gave a verdict of viii.9/x closing with "An entertaining MMO that combats the dreaded grind with smart pattern. The lack of a monthly subscription fee only sweetens the deal." [74] GamesRadar's Hollander Cooper wrote in his review, "Everything a massively-multiplayer online RPG should be. It's original, massive in scope, and wonderfully social, removing many of the gates that held back the genre in the by. Existence able to play with friends regardless of level or class is a gigantic bound forrard, and ane that, when mixed in with all of the other innovations in the genre, brand Society Wars two one of the all-time MMOs currently bachelor." and giving information technology 4.5/v [78] and GameSpy'south Leif Johnson wrote, "To Lodge Wars 2's credit, its issues do petty to detract from the immensely rewarding experience of the whole. It doesn't overthrow the conventions of the MMORPG, merely it presents them in fresher and livelier packaging than its competitors." [77]

Time listed Guild Wars ii as the top video game of 2012. Editor Matt Peckham noted that "Order Wars 2 is one of those rare games that unexpectedly knocks your life off-kilter, similar a meteoroid banging into a satellite"... [Information technology has] the experience of a living globe, and the sort of compulsive anywhere-you-go playability other MMOs only dream of." [81]

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External links

Guild Wars 2 Mac Digital Download

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